Choosing LOCATION
In the world of Fantasy all players must nominate a place to fight. After all places have been nominated all players must vote on a location to fight at. You cannot vote on the place you nominated. If there are only two players fighting you two will just have to agree on the location.
( Remember warriors choosing your location should be all about strategy. If your character controls water, best not choose to fight at the beach, ha ha.)
( Remember warriors choosing your location should be all about strategy. If your character controls water, best not choose to fight at the beach, ha ha.)
Traveling
Make sure to take an appropriate amount of time to travel to your enemies.
I know your using your imagination but be sure to be fair when playing, others might get mad. Since there are no powers to get past the traveling rule, all players regardless of their powers must take the same amount of time.
Always be sure to know the distance from you and your other players.
If the location of your fight is a huge forest and your and your opponent are on opposite sides, don't try to be OP and travel there in one turn. two or three considering the conditions .
I know your using your imagination but be sure to be fair when playing, others might get mad. Since there are no powers to get past the traveling rule, all players regardless of their powers must take the same amount of time.
Always be sure to know the distance from you and your other players.
If the location of your fight is a huge forest and your and your opponent are on opposite sides, don't try to be OP and travel there in one turn. two or three considering the conditions .
Combat
Make sure to link a few combos in or at least "setup" your kill before killing your prey.
It is so important to be very descriptive in your kills since this is a game of the imagination. Making sure to be descriptive in your combat can change the battle dramatically. I can mean life or death. Once again do not be "OP" in your combat. There is no breaking necks in one turn. Or breaking bones or dislocating...you get the point.
True fighters can kill with ease, just have to use your imagination.
It is so important to be very descriptive in your kills since this is a game of the imagination. Making sure to be descriptive in your combat can change the battle dramatically. I can mean life or death. Once again do not be "OP" in your combat. There is no breaking necks in one turn. Or breaking bones or dislocating...you get the point.
True fighters can kill with ease, just have to use your imagination.
Recovering
Make sure to be fair and recover!
When a player hits you with a damaging move your character must recover.
The "Recovery" rule does not affect characters that have defensive talents.
Making sure to recover is so important so your character won't be "OP".
Everyone has do it so just make the best out of it, maybe now you'll buy some defensive talents.
Take a breather and relax...It's only one turn.
When a player hits you with a damaging move your character must recover.
The "Recovery" rule does not affect characters that have defensive talents.
Making sure to recover is so important so your character won't be "OP".
Everyone has do it so just make the best out of it, maybe now you'll buy some defensive talents.
Take a breather and relax...It's only one turn.
Channeling Moves
Some moves have to take turns to take effect. You cannot summon giant creatures or Tsunami and not expect your enemies to get mad. That's way to Over Powered. Take turns to create your devastating moves, be creative with the time span. But most importantly...Be Fair!